Saturday, April 21, 2012

The "Humane" Narrative Pacing of George R.R. Martin's *A Game of Thrones*

Biographical aside: I finished my writing my dissertation prospectus, had it approved by my advisory committee, and then I circulated my approved document to my department. And so, that means I'm pretty much "go for launch" as far as my dissertation is concerned. This feels really good.

To celebrate, I allowed myself to fully indulge in a long fantasy novel, George R.R. Martin's, A Game of Thrones. I've been spending about 2 or 3 hours a day reading this monster. And, in spite of that, I'm still only about two thirds of the way through it. The slow pace by which I'm moving through A Game of Thrones has given me pause. Thus, I want to reflect this morning on "narrative pacing" in the "contemporary" fantasy novel (i.e. mid-1990s to today).

Fast and Slow Narrative Pacing

What do I mean by "narrative pacing"? I mean, the speed by which the narrative of the novel is related. Better to just give some examples of what I'm thinking: a fantasy novel with fast narrative pacing would have lots of crisis events very quickly. For example, in the first 3 pages there might be a fight; or the villain might make an appearance; or the major psychological conflict of the protagonist might be related. A fantasy novel with slow narrative pacing would have very few crisis events in the opening pages. Lots of time would be spent on characterization, the description of environment, the establishment of ambiance.

This distinction between slow narrative pacing and fast narrative pacing is very simplistic and I'm not suggesting we can easily fold any book into this framework. It is useful, I think, to consider how quickly a story is told. To do so throws into focus something very interesting George R.R. Martin does.

I'm not done with the novel yet, but I can tell you this: its narrative pace is very, very slow. The predominant narrative mode of the story is what I like to call the "cafe scene," by which I mean a scene that consists of a lot of folks talking about what's happening, very often over beverages (tea, ale, coffee, etc.) Indeed, the vast majority of the plot in A Game of Thrones is related, I think, through dialogue among the characters. You learn who each character is, what kind of character they are, what their desires are, where they are going, etc. etc., through their spoken words, their "direct discourse" (as narrative theorists would call it). Indeed, we might think about A Game of Thrones as a collection of dialogues as opposed to traditional novel.

There's something interesting about dialog, and this is connected to temporality. Dialog unfolds in a kind of "real time." Let me explain by highlighting an extended passage. Tyrion Lannister is yelling at his nephew Joffrey for not offering condolences to Catelyn Stark:

"You get yourself to Lord and Lady Stark, and you fall on your knees in front of them, and you tell them how very sorry you are, and that you are at their service if there is the slightest thing you can do for them or theirs in this desperate hour, and that all your prayers go with with them" (88, Bantam Edition)

As you read this the scene is mentally actualized in your mind in a specific temporal fashion: you're forced into the role of the "listener" of this dialog; thus, you, as reader, are forced into same temporal positon as the two folks having dialog, Joffrey and Tyrion. Let me try to make things clear by offering a contrast. You won't find this line in A Game of Thrones:

"Tyrion chastised Joffrey for 10 years. The boy grew up to hate him."

The temporal perspective here is much wider. The amount of years that are narrated are not connected to a basic human perspective. Here we've adopted a kind of "historical" stance.

Conclusion

What strikes me about A Game of Thrones is how it always seems anchored in that specific, human temporality. The events unfold--this is a strange way of putting things--in real time. We become "embedded" in the human perspectives of the characters. Martin does this very well. But, I think this is a narrative characteristic of much of the contemporary fantasy coming out now. That's why these novels are getting to be so very huge.

2 comments:

  1. I loved this discussion of temporality and the narrative nature of GOT . I read it over spring break, and it took me all of break, so I totally know what you're going through. (You need/deserve the break anyway). Because fantasy is not usually my bag, I didn't know how much I would enjoy it. I think, though, that it is the narrative style, the temporality, the collection of stories rather than a story itself, that I enjoyed.

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  2. Yeah. GOT as a "world immersion" experience is why I like it. The major effect of the book, for me, is that it "transports" you to Westeros. I mean, a lot of what Martin is doing is establishing an interesting world that the reader can visit. I feel like fantasy is always wanting to do that.

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